TILTEDLEM

One-person studio

I make games about the inside of things.

Tiltedlem is a one-person studio making small, dense games. Right now that means Mainframe Escape, a twin-stick extraction roguelite set inside an infected computer. Alpha 2.1 is free to play now.

Games

The HEAT DEATH firewall in Mainframe Escape, fought at 71% heat

In development · Alpha 2.1 on itch.io · Xbox planned

Mainframe Escape

A twin-stick roguelite inside a PC. You are a process escaping an infected machine, and heat is the thing that kills you.

  • Roguelite
  • Twin-stick
  • Extraction
  • PC

About

Tiltedlem is just me, which keeps the games small and specific. I would rather ship one mechanic that nobody else has than five that everybody does.

Mainframe Escape came out of one question: what if the floor under you was a circuit board, and the thing keeping you alive was keeping the machine cool? Every system in it answers to that.

What I do

Design and direction, from the first idea to the release. Mainframe Escape is built in Godot 4.

How I work

Small builds, played often. Systems that can be explained in one sentence. Nothing in the game that a player cannot see working.

Open to

Publishing conversations, playtesters, and people who want to write about or stream the game. Say hello.

Follow

Watch it being made

Clips of the game as it comes together, and the occasional thing going badly wrong.

Read the devlog

Longer posts on what I am building and why, and an email when there is something new to play.

Contact